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Games from Nothing: Conference Project Post #1 — Eclipse
Eclipse began with our first black and white exercise, after we had begun to read Chip Kidd. It was almost entirely influenced by my want to use negative and positive space heavily within a game. Here’s my first entry for it…
Games from Nothing: Post-Mortem — Particle Synth
Unfortunately I have been unable to get my project to work outside of Java; however, I did manage to create a synthesizer that I am actually happy with and think could be used to improvise or compose some electronic music….
Games from Nothing: Post-Mortem — A Cup of Rain
In the making of “A Cup of Rain,” I have run into several technical challenges. The first was creating the collision effect among raindrops. Since these rain drops are called from an ArrayList, I did not know their specific coordinates to…
Games from Nothing: Conference Post #2 — A Cup of Rain
My inspiration for the game “A Cup of Rain” comes from my window in a rainy day: small rain drops were sliding slowly, and when they ran into other drops, they would form a flow . Besides seeing this beautiful process…
Games from Nothing: Conference Post #1 — A Cup of Rain
For my conference project, I designed a game called “A Cup of Rain.” On the screen, there is a “measuring cup” on the bottom, collecting the falling “rain drops.” The rain drops are generated with different sizes and moving speeds,…
Remix the City: Questions of Space
With the inspiration of Bernard Tschumi, I came up with these questions of space! Is SPACE really space? Does SPACE get it’s own SPACE? Where does SPACE stop and start? Can our perception of SPACE ever be unassuming? Is SPACE…
Games from Nothing: Conference Project Post #1 — Standoff
When we were on “Race to the End” earlier this semester, I’ve made a game called standoff. It was a pretty good game overall (I think it was the best thing I’ve accomplished so far) but I thought I could…
Remix the City: Questions of Space
For my post of question of space, I am going to make a manifesto on space on abstract art after a very interesting reading experience of Ad Reinhardt’s How to look at Space. Reinhardt is an abstract painter in New…
Games from Nothing: Conference Project Post #2 — Particle Synth
I decided to look into Beads for audio generation within Processing. From the early stages of prototyping my seeking particle system (shown below), I found that I craved some sort of sound-representation of the particle motion onscreen; rather than designing…
Games from Nothing: Post-Mortem — Attendance
During our playtest we found that our game was for the most part a success. We had one downfall from the playtest and that was to some the game felt a bit stupid a novelty. Isaac and I got together…
Games from Nothing: Conference Project Post #2 — Attendance
After some hard programming we finally have a functioning game that we will go to playtest in the class. So we have that interface I posted in my last post, but now we have an official lose state and win…
Games from Nothing: Conference Project Post #1 — Attendance
Isaac and I are working on a conference game together. The entire semester we have been working on an idea called BridgeBuilder. I’ve mentioned it various times in earlier posts. However, we have finally decided to not do BridgeBuilder we…
Games from Nothing: Group Game #2 — Hider/Seeker
Before creating a game using the hider/seeker engine I wanted to practice with it first. So in this simple exercise I created a simple circle that is being chased by a triangle. In this program each quadrant does something different…
Games from Nothing: Black & White Exercise #4 — Particles
I think I had the most fun playing around with particle systems. I spent a lot of my time just going into the base particle codes and just messing around with them seeing what I could make with them. At…
Games from Nothing: Black & White Exercise #3 — Transforms
Transforms were some of the most confusing things to get working for me. For this assignment, using the transforms, we were supposed to make a program that was like an amusement park in some sort of way. I wanted to…
Games from Nothing: Group Game #1 — Bammer
So for the group game, my group first worked on a project that we called Bridge Builder. And for bridge builder the basic idea was that there was a canyon of death that your character needed to cross and in…
Games from Nothing: Black & White Exercise #2 — Monster in the Village
For the next lab I wanted my race to the end monster lab to be a simple game where you avoid objects moving up and down the screen to reach a safe zone. Basically it is the idea of the…
Games from Nothing: Black & White Exercise #1 — Circular Motion
For the first lab I wanted to keep things simple using the circular motion code. My idea for my game was to have a bunch of rotating circles across the middle of the screen constantly rotating. Then by pressing on…
Games from Nothing: Conference Project Post #1 — Particle Synth
This is the initial sketch I drew after we experimented with hider/seekers using vectors. I wanted to experiment with lots of particles seeking around a central point. I began trying to implement seeking into a particle system, and this was…
Remix the City: Conference Project: Bubble Tent
In looking at the successes and failures of my implementation of my conference project, I wish I had been able to make a model/draft of it before installing it. The biggest problem I ran into was that I had not…