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Games from Nothing: Group Game #2 — Stoke the Fire
After play testing my initial draft of my game in class and receiving some good feedback, I decided to make my game more representative of a “fire.” To start, I made the points, which represent embers, more yellow and orange,…
Games from Nothing: Black & White Exercise #4 — Magic Wand
For the fourth exercise, I decided to code a particle system that would look lie sparks coming out of a wand. To represent a wand, I used a long brown rectangle, and to represent the sparks, I used an array…
Games from Nothing: Black & White Exercise #3 — Atoms
When I started making this game, I decided to start by coding three circles which each had three circles rotating around them (using translations). I wanted the movement and position of the circles to remind the player of the “Twist”…
Remix the City: Conference Project Post #2 — 100% YC Labels
I am sticking with my original idea of conference project, doing a series of sticker labels. My first sticker project of IKEA is to deliver the message of using forced labor in major companies. It was sort of serious and…
Games from Nothing: Black & White Exercise #4 — Particles
For our introduction to particle systems, I modified existing code of both the rings and particles. In my first attempt with the rings I altered the time taken for the rings to ‘expire’ or disappear from the screen. Then changed the color…
Remix the City: Conference Project Post # 2 — Emma’s Progress on “Brokeopoly”
So! I have assembled my board. I’s wraught with cynicism… perhaps dripping with sarcasm… But I’m thoroughly enjoying myself, so there’s that. I’m using actual classes I’ve taken, and on the “property cards,” I’m explaining what a student would come…
Games from Nothing: Black and White Exercise #3 — Transforms
For my third Black and White game I opted to create a Ferris wheel type structure. As we had just learned transforms I simply modified the existing code to arrange the box like structures in a radial pattern around a…
Remix the City: Conference Project Post #2 — MetroNorth Ad Bust
I’m excited (and perhaps a little nervous) to install my project. I’ve prepared 2 posters (and will hopefully prepare a 3rd) to replace the advertisements on the Metro North train with. My plan is to have another student come along…
Remix the City: Questions of Space
Does space require time? Is there an abnormal distance between whatever neurons in my head connect my thoughts to my mouth? (re: articulating myself is hard) When viewed at a microscopic level, could my mom ever really consider my room clean? Is “empty…
Remix the City: Space HiJack — This Side Up
For my box project, I decided to make a box that says “this side up” on every side, but pointing different ways. I installed it in the Barbara Walters Gallery because I felt like this was my only chance to…
Remix the City: Comment — AfterEffects Reflection
Working with Adobe AfterEffects has been an extremely pleasant experience, especially in contrast to the challenges I faced when working with Gimp. What I enjoyed most about Adobe AfterEffects was its easy format. A lot of the program’s functions resemble…
Remix the City: Conference Project Post #2 — Bubble Tent
Here are images of the materials I have added to my project. I chose these lights because they are cordless and create a calming atmosphere. I am in a bit of a waiting game now because my hula hoop has…
Remix the City: Comment — Urban Screens
I tend to be wary of adding another screen to a world already saturated with screens. I assume a certain level of difficulty in making that something positive because so often our experience of screens is negative. Before reading ‘The…
Remix the City: Conference Project Post #3 — Glitching Heimbold
As the semester comes to a close and there is less than a week left to finalize my conference project, I feel confident in the work I have accomplished. I am at a really good spot with my work, and…
Games from Nothing: Group Game #2 — Hider/Seeker
The game went through two main phases of development i guess you could say. The entire process started with the idea of avoidance being the main aspect of the game rather than collision. The first iteration was with some simple…
Games from Nothing: Black & White Exercise #4 — Particles
With the particle system the key part I wanted to make sure was there was that it was player controlled. From there it was trying to figure out how to make that pleasing to look at. I was playing around…
Games from Nothing: Black & White Exercise #3 — Card Coaster
The original idea behind the cart coaster was to have four blocks moving after each other on a set track. and then on a click they would make a loop. however I ran into a few problems. I could get…
Games from Nothing: Group Game #2 — Space Journey
Although Space Journey is certainly a fun game to play, its primary purpose is not to encourage players to win or lose — rather, it is to simulate an interactive system, in which nearly every member has a positive or…
Games from Nothing: Black & White Exercise #4 — Particles
With Exercise 4, I found myself experiencing quite a bit of writer’s block — or designing/programming block, in this case. So I kept things really simple, and decided to see what happened if I smashed two of our labs together….
Games from Nothing: Conference Project Post #2 — Bug Spotter Progress Report
Bug Spotter has been going fairly well since I laid out the initial concept. I will likely have to simplify further as I get deeper into coding, but I have been focusing primarily on getting the visuals right (as that…