Games from Nothing: Conference Project Post #1 — Attendance

For my conference project I decided to continue working with my hider seeker group game. The main reason I did this was that given this was my first experience with programming I felt that my most recent work was my…

Remix the City: Space HiJack — Jenga

For my box project, I also started with confusion. Since we’ve been talking about cube mappings during class and the lab on gum box. I wasn’t sure what the project is. Whether making cube mapping or making a huge box…

Remix the City: Questions of Space

My text project is on how to look at space, spatial relationship between abstract artwork and people. I watched the tutorials of After Effect on YouTube. I used typewriter effect, falling effect, transformed scales and positions; fade out effect, and…

Remix the City: Conference Project — 100% YC Labels

My conference project is a series of sticker labels. My idea came from the clothing label. For my project, I made stickers for chairs, staircase handles, water fountains, plants and glass windows and doors in heimbold. I am also making…

Remix the City: Visual Code of Heimbold

When I first saw Heimbold, I immediately thought of the art building in my high school in Rhode Island because the major glass doors and windows and the contour of the wood structure in both buildings. I enjoy staying in…

Remix the City: Conference Project — MetroNorth Ad Bust

My project was replacing ads on the Metro North train with my own work. With this poster, I wanted to propose an alternative path to happiness/fulfillment than those suggested by advertisements. Advertisements suggest that we can improve ourselves and our experience through the…

Remix the City: Conference Post #3

This is my completed infographic; it’s meant to look like a news site/app within an ipad screen. One of my concerns with this project was that it would end up looking too text-heavy, and I wouldn’t succeed with the data…

Remix the City: Questions of Space

I did Questions of space for my text project, and had fun using the space of the screen as well as different fonts and effects to encapsulate the meaning or feeling of some of my questions. These were my questions:…

Games from Nothing: Group Game #2 — Untitled

After learning the seeker code I first made the opposite of seek which was repel. I found the repel mechanic a lot more compelling than seek. Now the player did not need to have direct control over the vehicles as…

Games from Nothing: Black & White Exercise #4 — Weak Forces

My particle system started as a simple shower of colorful circles. After that was done, I tried to get the circles to react to the cursor/mouse position.  I basically wanted a gravity well to be located where the mouse was,…

Games from Nothing: Black & White Exercise #3 — Scrambler

Overall a fairly simple exercise.  Using this as practice with matrices, rotations, and translations, I challenged myself to get multiple rotating things to revolve around other rotating things.  As the first few parts came together I was reminded of a…

Games from Nothing: Black & White Exercise #4 — Jewels

When I started this exercise, I wanted to create an array of slowly rotating rectangles that appeared wherever the player tapped on screen, basically like in this sketch: I had programmed the rectangles to have a completely random color, and…

Games from Nothing: Group Game #2 — Streamer

When I first started Streamer, I made 2 related observations about the base code. It was (at first) difficult to grasp, and therefore would be difficult to change. It was also interesting on its own, meaning it needn’t be changed too much to provide…

Games from Nothing: Post-Mortem — Bokeh

Unfortunately, I had no idea how to program the behaviors that were the crux of the games I wanted to create. I started out by looking for different ways to program creating a line. The first way to do it…

Games from Nothing: Conference Project Post #1 — Bokeh

My main goal for my conference game was to make a game that I would want to pick up and play almost without thinking, the kind of game I see people playing every day to breeze through life’s more mundane…

Games from Nothing: Post-Mortem — Airship

Coding this game was quite a journey. At points in time, I spent 1 to 2 hours dissecting if() statements to fix bugs or things that I didn’t like about the game. The collision was rudimentary and barely worked at…

Games from Nothing: Post-Mortem — Space Crisis

This was a fun experiment.  Most everything I set out to do is done.  A few things didn’t work out, due to the fact that I dug myself into a design-hole early on and that I barely know how to…

Games from Nothing: Conference Project Post #1 — Space Crisis

While conceptualizing this project, I had Starseed Pilgrim on the brain. Putting together a musical puzzle platforming game would have been way over my head. But I wanted to create a mechanic similar to that game’s perpetually-expanding black hole, which…

Games from Nothing: Post-Mortem — Eclipse

In the end I kind of ran with my “moar colors, moar circles” idea. I even added the abilities for the roamer to become bigger based on timing and for the player to become one of the older circles when he/she…

Games from Nothing: Conference Project Post #2 — Eclipse

I felt there was really something to Eclipse as soon as I threw it on the tablet.  I spent a good half hour playing it, seeing how tiny the circles might become.  Some other people also played it, and they…