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Urban Installation: Rafael Lozano-Hemmer
Mexican-Canadian artist Rafael Lozano-Hemmer, has created exceptional urban installations that have helped transform the ways in which we interact with our cities. He uses new media technologies to work with ideas of architecture, technological theater and performance. In 1994, Lozano…
Fieldwork: Curation at the Swiss Institute of Contemporary Art
A month and a half ago, I began my internship at the Swiss Institute of Contemporary Art in TriBeCa. Started in the 70’s by a group of Swiss expatriates, the Swiss Institute aims to maintain an artistic cultural exchange between…
Digital Tools: The Art of the GIF
Digital Tools: The Art of the GIF I can’t say that I was inspired by one artist per-say, but more so a specific style. I’m very fond of geometry and optical illusions and I was inspired by “Op Art”….
Digital Tools: The Art of The Gif
This GIF (much like the others that I have made) came about largely by accident. I began making the pattern by kind of stamping with a brush that I had created while attempting to mimic a motif in Sicilian tiles…
Digital Tools: The Art of the GIF
The above GIF was inspired by Joe Maccarone, a Baltimore illustrator who is known for his surreal animated GIFS. His GIFs usually feature several cartoony illustrations made by hand drawn lines, flat colors and follow a very stream-of-consciousness style of illustration….
Digital Tools: The Art of the GIF
This GIF was inspired by Valentine’s Day–and the notion that love can cross boundaries no matter where or from who the love comes from. Also, I wanted to mimic what’s called the Dot Test with hearts instead dots. My plan…
Digital Tools: The Art of the GIF
I used one of my favorite tiles for the Gif above. What I really became interested in, and what is very evident in the Gif above, is the idea of nature contrasted with the man made. Of course, the images…
Digital Tools: The Art of the GIF
For this project, I was inspired by a variety of sources. For the first gif, Windows, I was inspired by the shadows of my windows in my dorm room at night. The shadows were more diagonal and haphazardly placed, but…
Digital Tools: The Art of the GIF
(I know that this is late, but it’s been a long week…) This one is a color-over of the pattern I did a week before. Not much thought went into it; Just phase the colors into their secondary counterparts,…
Digital Tools: The Art of the GIF
An artist that has inspired me is Patakk. Their work is geometric and tends to shift between different shapes. I like the simplicity of the gifs and how they move. Patakk uses many simple color schemes which I think are…
Digital Tools: The Art of the GIF
This was the final GIF I made. It originated from a brush I made that depicts the shape of cattails, and I used the Fractal Trace tool in GIMP to create swirling shapes. I was inspired by the work of…
Game Studio: Nonlinear Narratives: Heretic Postmortem
Game Design and Non-Linearity Heretic is a 2D PRG that follows a young girl living a barren village. Resources are slim, the soil is untenable, and the villagers only think of their own needs for survival. The villagers live in…
Muralista!: Thesis Notes, Fall
Part 1: Activism This Semester This project in all its forms was a response to the personal ghosts I’ve got living in Hill House, particularly the specter of unaddressed racial and sexual harassment. My first encounter with these reprehensible actions was in…
Art from Code: Iterative Painting Post-Mortem
RGB Grain Ultimately, I have produced five digital, animated, iterative paintings. This was certainly my intention. Nothing really went wrong. However there are some aspects incorporated into my five pieces that surprised me and there are some aspects…
Art from Code: Wave Clocks Post-Mortem
The final collection of wave clocks I finished with for my conference work were a much more polished portfolio than I had started out with. In the beginning, I had five sketches, each representing five different themes. In the end…
Art from Code: An American Life Post-Mortem
For my conference project I created a series of movies that explored my placement in an American context and the ways in which I could use Processing and generative art to challenge or alter the original narrative of the photograph….
Game Studio: Nonlinear Narratives: The Strength Needed Postmortem
The game The Strength Needed was a semester of fun, strife, and some sleepless night but by and large a wonderful experience and vastly informative for the next projects I inevitably wish to pursue next semester. The game in its…
Game Studio: Nonlinear Narratives: The Strength Needed
The game I set out to do this semester was focused primarily on building on a lot of the work I put into the third Paper Prototype I did. This game was meant to focus on the one line that…
Game Studio: Nonlinear Narratives: Migration
My goal for “Migration” is to create a 2D side-scrolling RPG based on exploration and interaction. I’m aiming for a whimsical, fantastical aesthetic reminiscent of pages from children’s books. I will express the narrative purely through visuals and won’t rely…