Art From Code: Response to Vera Molnár

I find that there are endless possibilities for the use of repetition in a creative outlet. It’s easier to see repetition as creative when the repeated object is already complex. Either a repeated complete image, drawing, or line of text…

Art From Code: Response to Vera Molnár

The art of repetition draws on one of the greatest powers of the computer – production speed. Within an instant, we are able to see the visual manifestations of our ideas. It’s a truly gratifying experience, especially for newbies. (E.g…

Art From Code: Response to Vera Molnár

These images are actually my second rendition of Vera Molnar’s “progressive” art style. Like many of Molnar’s pieces, I started off with a very simple geometric pattern. I chose triangles due to their modularity compared to rectangular shapes. As I…

New Genres: The Infinite Box of Things

For my last project in Interactive Art, I ended up creating a house of nostalgia. The installation consisted of a cardboard box house, spray painted with a multitude of colors, filled with miscellanious toys and items from my childhood. Behind…

New Genres: Supernova Otherworldly Translation

When I started in New Genres, I was determined to make a game. My original idea was to create a visually simplistic, text-based narrative that the user would progress through by answering questions. After reading “Strategies of Interactive Art” by…

Radical Games: Union Town! & Event as Narrative

How is your game story radical? My game is radical because it teaches the player about labor organizing and the power of solidarity. The player has the option to put their head down, not get to know their coworkers, and…

New Genres: Supernova Motion Chamber

My first project this semester was a collaboration with my classmate Andrew Murdock. We created an installation using mylar and bright orange neon strings. Outside, students would listen to a recording that set the tone for the experience inside. By…

New Genres: Move(s)(r) / Gus

For my second project this semester I made an installation intended to get people moving. At first, I had thought of making an installation that a character (played by myself) would interact with. It quickly became clear that asking other…

New Genres: Supernova Augmented Reality

I learned about augment reality in our first class this semester, by using the HP Reveal app. At first I was very frustrated trying to figure out the app but amazed by augmented reality and that elementary children use the…

Radical Games: Gentrifica-Town Postmortem

What aspects of your game changed the most over the semester? The role of the player changed the most throughout the game. In fact, I would say that I’m still not really sure what the role of the player would…

Radical Games: Gentrifica-Town & Event As Narrative

How is your game story radical? My game puts the player into the shoes of a recent college graduate, who got a job in the city, who’s looking for an apartment in a gentrifying neighborhood in Brooklyn. As the player…

Radical Games: Make or Break the Box Postmortem

My game is based on the radical culture of the Sarah Lawrence College campus community. It is a whimsical critique on how many students pressure each other to over commit themselves and pursue social justice even at the expense of…

Radical Games: Down and Out & Event as Narrative

My game story is radical in that even though the protagonist of my game has amnesia recovering her memories isn’t her primary goal. Her primary goal is to find a stranger whose ID she found in the swamp. This stranger…

New Genres: Biliopii, Demeter, and Dr. Prudence

    The original beginning for this project was that Jennifer Morris is essentially a hoarder and had been collecting toilet paper rolls for the entirety of the first semester this year. After she announced that she was just going…

Radical Games: Union Town! Post-Mortem

  What aspects of your game changed the most over the semester? Originally, I had planned my game in a way that wasn’t really radical–it didn’t give the player the opportunity to choose their path. At first, it was just…

Radical Games: House H(a)unter Postmortem

My game is about two ghost hunter twins, Becca and Casper Radley, who attempt to convince a wealthy couple that their mansion is haunted so that the couple will be forced to sell it at a price the hunters can…

Radical Games: City Watch Postmortem

  My game is about a young adult, Lena, who starts off working in the City Watch, but later decides her path in life.  The City Watch is an organization in this city that protects people and prevents crime.  Their…

New Genres: Community Blanket

The original inspiration for this project was that our housemates often spend evenings knitting together, talking and watching television. We both love knitting, finding it to be relaxing and a nice activity to do with our hands as we socialize….

New Genres: Gumball Processing

For my second piece this semester, I wanted to have fun. According to my therapist and mother, I am autistic. Because of this, I process many things differently from someone who is not on the Autistic Spectrum. I am also a…

Digital Tools for Artists: Cloudbirth

When I signed up to take this course, I knew that I ultimately wanted to learn digital art skills that could pair with the electronic music that has been my primary artistic practice for the last couple of years. Since…