{"id":4767,"date":"2016-09-22T02:41:55","date_gmt":"2016-09-22T02:41:55","guid":{"rendered":"http:\/\/astoryisnotatree.net\/?p=4767"},"modified":"2020-02-12T21:52:19","modified_gmt":"2020-02-12T21:52:19","slug":"non-linear-design-war-of-the-clowns-post-mortem","status":"publish","type":"post","link":"https:\/\/r6g.ad7.mwp.accessdomain.com\/?p=4767","title":{"rendered":"Game Studio: Nonlinear Narratives: War of the Clowns Paper Prototype"},"content":{"rendered":"<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4769\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-300x283.jpg\" alt=\"image\" width=\"590\" height=\"557\" srcset=\"https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-300x283.jpg 300w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-1024x967.jpg 1024w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-624x589.jpg 624w\" sizes=\"auto, (max-width: 590px) 100vw, 590px\" \/><\/a><\/p>\n<p>I created a paper prototype for the flash fiction story &#8220;War of the Clowns&#8221; by Mi Couto. \u00a0My first two paper prototypes were off the same flash fiction story, &#8220;Possessions&#8221; by John Smolens, but for my third one I decided to try something completely different. \u00a0This paper prototype is about two clowns causing chaos at first amongst each other and people don&#8217;t seem bothered, more like entertained. \u00a0Then as each day goes by, the crowd gets more and more into the clowns argument and fight. \u00a0The goal of my paper prototype was to cause the most damage to each clown and receive the most coins from all the chaos and fighting.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-21.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4770\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-21-300x225.jpg\" alt=\"image-2\" width=\"596\" height=\"447\" srcset=\"https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-21-300x225.jpg 300w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-21-1024x768.jpg 1024w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-21-624x467.jpg 624w\" sizes=\"auto, (max-width: 596px) 100vw, 596px\" \/><\/a><\/p>\n<p>In this image above, it is Day 2 in the game. \u00a0More people crowded around, and you have two options of damage unlocked. \u00a0The first is verbal attacks and the second is a balloon sword. \u00a0You get two turns to cause damage giving you a certain amount of coins from the crowd of people.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-32.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4771\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-32-300x225.jpg\" alt=\"image-3\" width=\"597\" height=\"448\" srcset=\"https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-32-300x225.jpg 300w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-32-1024x768.jpg 1024w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-32-624x467.jpg 624w\" sizes=\"auto, (max-width: 597px) 100vw, 597px\" \/><\/a>]<\/p>\n<p>The next image is Day 3 in the game. \u00a0The goal for day 3 was to show emotion through the sky getting darker and the houses and people the same color of each clown on each side. \u00a0This shows aggression and more chaos created by the clowns. \u00a0Also, day 3 unlocks the punching attack or &#8220;POW!&#8221;.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-51.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4772\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-51-300x225.jpg\" alt=\"image-5\" width=\"593\" height=\"445\" srcset=\"https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-51-300x225.jpg 300w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-51-1024x768.jpg 1024w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-51-624x467.jpg 624w\" sizes=\"auto, (max-width: 593px) 100vw, 593px\" \/><\/a><\/p>\n<p>Next is day 4, which I tried to show as much chaos as possible. \u00a0The sky is so dark, theres fire and smoke coming out of the buildings, people are dead on the floor and shooting each other and the last two items were unlocked; the stick and the bat. \u00a0The more items unlocked, the more and better amount of coins the crowd of people throws.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4773\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-6-300x225.jpg\" alt=\"image-6\" width=\"583\" height=\"437\" srcset=\"https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-6-300x225.jpg 300w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-6-1024x768.jpg 1024w, https:\/\/r6g.ad7.mwp.accessdomain.com\/wp-content\/uploads\/2016\/09\/image-6-624x467.jpg 624w\" sizes=\"auto, (max-width: 583px) 100vw, 583px\" \/><\/a><\/p>\n<p>Lastly the way I had my game end was in a ironic comedy type of way, following the way the story itself ended. \u00a0The two clowns, who you think throughout the game hate each other and want to kill each other, walk away happy as ever ready to destroy another town. \u00a0Another little thing I added to the end was the sign that says &#8220;Thanks for coming! \u00a0Visit soon!&#8221; which is ironic because the clowns destroyed the town and took all the money.<\/p>\n<p>Watching my paper prototype be played out today, it did not go as expected. \u00a0I did not expect to get the reaction that I received, but that happens in gaming. \u00a0I think I want to test out my paper prototype on some other people before I make major changes because I thought this was my best one yet, but defiantly could use some more surprising and unexpected twists to my game. \u00a0One suggestion that really stuck with me was that every time an action is used, instead of receiving the same amount of coins for that action every time, to change it up. \u00a0For example, the verbal attack was 1 coin every time, but what could be a better idea is for certain verbal attacks thrown, more coins could be offered than the weaker verbal attacks. \u00a0Also maybe change some of the options of color I had used in the backgrounds to keep it more clear, like in day 1 where the backgrounds only color is the sun, gamers can mix that up with thinking its a special button when in my game it actually wasn&#8217;t.<\/p>\n<p>Mu use of abstraction in this paper prototype I feel is my best one yet. \u00a0I personally enjoyed the amount of color added, I feel like it wasn&#8217;t too much but not too little. \u00a0I also liked how each day went by, more color appeared not only in the background, but in the foreground where the people were. \u00a0This paper prototypes structure was defiantly linear this time, with cause and effect bringing the game to it&#8217;s one and only outcome of destroying the city.<\/p>\n<p>My goal for this game if I were to go back and change it would be to make the actions more surprising and unexpected. \u00a0Also maybe have the backgrounds change with some of the actions, like if you use the balloon sword it could rain balloons animals everywhere or if you use the sword too much it could pop!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I created a paper prototype for the flash fiction story &#8220;War of the Clowns&#8221; by Mi Couto. \u00a0My first two paper prototypes were off the same flash fiction story, &#8220;Possessions&#8221; by John Smolens, but for my third one I decided&#8230;<\/p>\n","protected":false},"author":115,"featured_media":4772,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[404,223],"tags":[227,406,228,407],"class_list":["post-4767","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nonlinear-narrative","category-game-studio","tag-non-linear","tag-game-studio","tag-paper-prototype","tag-nonlinear-narrative","wpcat-404-id","wpcat-223-id"],"_links":{"self":[{"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=\/wp\/v2\/posts\/4767","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=\/wp\/v2\/users\/115"}],"replies":[{"embeddable":true,"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4767"}],"version-history":[{"count":6,"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=\/wp\/v2\/posts\/4767\/revisions"}],"predecessor-version":[{"id":13099,"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=\/wp\/v2\/posts\/4767\/revisions\/13099"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=\/wp\/v2\/media\/4772"}],"wp:attachment":[{"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4767"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4767"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/r6g.ad7.mwp.accessdomain.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4767"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}