Categories
Games from Nothing: Group Game #1 — Standoff Revisited
In an attempt to introduce some kind of player choice to our black and white hostage game, we’ve decided to simply display different messages depending on which shape the player ends up murdering. This seems appropriate since the only real…
Games from Nothing: Black & White Exercise #1 — Fusion Reaction
Fusion Reaction is a very simple black and white game, which only uses three components. The user starts off with this screen: The user must figure out what to do to cause the titular “reaction.” Both of the squares are…
Remix the City: Jason Eppink visits Remix the City
“Spoiler Alert” Today, our Remix the City class was lucky enough to hear Jason Eppink talk about his work. A million thank you’s to Angela for making this possible. She’s the best. I first became aware of him about two years ago, when…
Games from Nothing: Group Game #1 — Triangles Game
In this game you play as a black circle who’s main objective is to dodge triangles long enough for a portal to appear and teleport you to safety. In this first screenshot, you can see the circle as well as…
Games from Nothing: Group Game #1 — Bammer
I’ve been experimenting with the original code for “Bammer” and warping it into more of a sandbox art piece. The form of the game is constantly shifting, and one of the ways I did this was by adding a score…
Games from Nothing: Black & White Exercise #1 — The Mystery of Frogboy
The Mystery of Frogboy is a basic bastardization of Frogger, minus a few elements. The user is a circle mapped to mouseX and mouseY, and initially begins at the bottom of the screen in landscape mode. Seven squares bounce back…
Games from Nothing: Black & White Exercise #2 — Moon Dragon
There is a village: The monster comes out at night: The monster eats moon children: This ‘game’ is really a few-second long cutscene, because despite numerous attempts, I was never completely able to get gameplay working with the cutscene, and…
Games from Nothing: Post-Mortem — Bubble Tower — The Final Edition!
Bubble Tower has undergone some major revisions since our last post. Now, the shuffler is in the middle of the screen. Each time the user taps the correct color, a circle appears in the top half of the screen. Each…
Games from Nothing: Black & White Exercise #2 — Monster
Monster is a single-player game based on the idea of mixing random possibilities. The basic setting is a village where five people live: a monster who can breath fire in the night to destroy the village; a hunter who can kill…
Games from Nothing: Black & White Exercise #1 — Chasing 88/Reverse
Chasing88 (or Reverse) is a black and white game based on the idea of clockwise/counterclockwise motion. The interface is consists of four moving circles. All of them are doing clockwise circular motion at different speeds; therefore if left alone, they…
Remix the City: Sticker Project — Human/Nature Dichotomies
What is it about our particular society that makes us so uncomfortable with disorder? One of the primary characteristics of a city is its structure and planning, each element deliberate. I believe that this ‘ordering’ of space contributes to our…
Remix the City: Sticker Project — Decoration/Conscious Expostulation of Modern Architectures Hidden Filth
“Linearity at Play” We actively choose to design, decorate, and plan our spaces, making them inherently politicized. Spaces as arenas of visual perception, are direct our vision by the queues and markers which are chosen be set into them, conscious or…
Remix the City: Sticker Project — Reframing Rihanna
For my sticker project, I chose to reframe Rihanna to show the truth behind her popstar image, which is reflected in one of her tweets. In order to accomplish reframe, I utilized text as a point of intervention. By placing…
Remix the City: Sticker Project — Taken to the City
Took my sticker design, printed it across 60 pieces of paper at the library and taped it together. Then removed an ad in a bus stop ad shelter in NYC and stuck it inside. I knew the piece would be backlit,…
Remix the City: Sticker Project — Identity
Strategy in terms of the ‘Reframe’ and ‘Making the Invisible Visible’ readings: For the first image, I took part of the SLC brochure slogan “You are different. So are we.”, and contrasted it with uniform rows of pixelated ‘white hipster’…
Games from Nothing: Post-Mortem — The Aesthetics of Bubble Tower!
Bubble Tower is a single-player tablet game in which a large circle at the bottom of the screen changes color. The user must tap the large circle when the color at the bottom of the screen matches the color given…
Remix the City: Comment —Surveillant Camera Man
https://www.youtube.com/watch?v=CONgeNlxVug&list=UULd-8dbneh6QHH2pd55u6kA (for some reason, it would let me embed the video, so follow the link to watch it on youtube) I sort of have to give it to this guy for intruding on people’s personal space and challenging their notions…
Games from Nothing: Group Game #1 — Standoff
Our game is an abstracted sort of hostage scenario simulation. We’ve created the player-controlled triangle, the enemy square and the neutral circle(s), all white against a black background. The concept is that when the screen/mouse is tapped (which is the…
Games from Nothing: Group Game #1 — Evasion!
Designing Player Experience in Evasion Evasion is a simple race to the end game in which the player navigates a circle to a goal while avoiding obstacles that will destroy him. The background of the screen is black, while all the…