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Games from Nothing: Black & White Exercise #4 — Particles
I worked on two different projects for this one. The first experimented with more forced perspective. The particle system of objects is being transform-rotated, but the scale of the objects is also being increased and decreased at the same time….
Games from Nothing: Group Game #2 — Particle Synthesizer
I’ve been applying the aspects of the hider/seeker code with particle systems to create interesting particle systems that are fun to manipulate around on screen. At one point I got the idea that it would be really cool if the particles…
Games from Nothing: Black & White Exercise #3 — Amusement Park
For this exercise I chose to make a rotation-based ‘ride’ that spins, but also modulates the shape of the ride itself. I envisioned something that started with one shape and morphed to another shape while spinning. I wanted to create…
Remix the City: Conference Project Post #2 — Audio Intervention Update
So I’ve been working on my audio intervention project by pursuing a couple different parallel threads – – The Physical aspect -My project will need speakers to work, small, portable speakers that can be placed underneath tables and on walls…
Games from Nothing: Group Game #2 — Space Journey
Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere in the screen. An orange triangle, the seeker, is chasing after the player. At the…
Games from Nothing: Black & White Exercise #4 — Fire Box
Fire Box is a game based on a simple particle system. The player is presented with a white box, and every tap will move the lid slightly to the right. The idea of having only one object on the screen…
Games from Nothing: Black and White Exercise 3 — Photo Booth
Photo Booth is a game built on the transformation code (lab 8) for the “amusement park” assignment . On the center of the screen, a simplified, abstract character is formed with a combination of geometrical shapes. This character has a…
Games from Nothing: Black & White Exercise #3 — Orbitshift
For this assignment (Amusement toy), I modified the solar system code to make it more fun to play with. The player controls the light blue circle, and based on their positioning, the center white circle increases or decreases its radius,…
Games from Nothing: Group Game #2 — Airship
I’m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I had the player (square) move around freely while the enemies (triangles) did the same. Then…
Games from Nothing: Black & White Exercise #4 — Blip
Blip is the particle game that I’ve been working on. It features a cloud of generated circles that change color based on mouseX and mouseY positions and slowly move towards the cursor’s direction while the mouse is pressed. A stream…
Remix the City: Formulary for a New Urbanism
The universality and exclusions, which define modern urban space, lead to the destructive forces of post-modern architecture, to the removal of context and inclusion of exclusion in design. There is an inherent need to re-humanize architecture, returning to smaller realities and localizing interventions…
Remix the City: SpaceHiJack — Let’s Play Together
My box project focused primarily on the creation of an event. The event was up to the participants discretion. I simply provided the small and self referential gear in a specific location. People could wear, hit, stomp, or take any…
Remix the City: Conference Project Post #1 — Metro-North Ad Adjustments
I have always had a strong fascination with advertisements, and the power dynamics the symbolize. To give context briefly, some of my first small acts of unsanctioned public art was in high school, when I was tired of looking at…
Remix the City: My Sketchbook — Collections Assignment
For this project, I collected the dedication pages of books in the library, wrappers of granola and nut bars, and various kinds of black markers. For the dedication pages, I noticed slight variation in the formatting of the pages but…
Remix the City: Visual Code of Heimbold
Heimbold’s design falls in this increasingly popular category of architecture which is heavy on the odd angles (as in, angles that aren’t 90 degrees) and a very linear/geometric exterior design. This is reflected in buildings like Cooper Union. I am…
Remix the City: Sticker Project — Strategy with Stickers
I considered Chip Kidd’s statement that “graphic design is problem-solving” (Kidd 2) while strategizing this sticker process. He points out that there’s so much visual “noise” everywhere that we often need a speed bump to get people’s attention because it…
Games from Nothing: Group Game #2 — Attendance
In our group game, rather than choose between designing a simulation based on behavior or designing a game with a goal state, Ben and I decided to combine the two. We designed our game “Attendance” to make players understand and…
Games from Nothing: Black & White Exercise #4 — Particles
For the particles lab I didn’t make so much a game as a digital toy to play with. The game starts with this cool image. The green circles are all orbiting the red circle using the solar system code, with…
Games from Nothing: Black & White Exercise #3 — Spinner
For my amusement park ride I thought that the best thing to do with matrices was spinning. The push and pop matrix format worked really well for rotations, so I came up with this. The black squares on the outside…
Remix the City: Conference Project Post #2 — Valuation Exercise
Since starting my conference I have seen a need to shift towards a new idea. Originally, I was thinking about commodity and personal agency over one’s art, however I struggled to find a productive goal for the project which I…