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Tag: game design
Level Design: X-ing Over Post-Mortem
Ideas/Reflection on Process I thought about ten different ideas before settling on the concept for Xing-Over. I’ve always been a fan of games that take the player on a journey and transports them into an interesting and uncertain universe. In…
Game Studio: Nonlinear Narratives: The Protagonist
My characters were limited by my artistic ability, but this led to a much more simpler and abstract design that I was influenced from watching the stick figure animations in my childhood. A lot of the design for the main…