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Tag: conference project
Games from Nothing: Conference Project Post #1 — Attendance
For my conference project I decided to continue working with my hider seeker group game. The main reason I did this was that given this was my first experience with programming I felt that my most recent work was my…
Games from Nothing: Post-Mortem — Bokeh
Unfortunately, I had no idea how to program the behaviors that were the crux of the games I wanted to create. I started out by looking for different ways to program creating a line. The first way to do it…
Games from Nothing: Conference Project Post #1 — Bokeh
My main goal for my conference game was to make a game that I would want to pick up and play almost without thinking, the kind of game I see people playing every day to breeze through life’s more mundane…
Games from Nothing: Post-Mortem — Airship
Coding this game was quite a journey. At points in time, I spent 1 to 2 hours dissecting if() statements to fix bugs or things that I didn’t like about the game. The collision was rudimentary and barely worked at…
Games from Nothing: Post-Mortem — Space Crisis
This was a fun experiment. Most everything I set out to do is done. A few things didn’t work out, due to the fact that I dug myself into a design-hole early on and that I barely know how to…
Games from Nothing: Conference Project Post #1 — Space Crisis
While conceptualizing this project, I had Starseed Pilgrim on the brain. Putting together a musical puzzle platforming game would have been way over my head. But I wanted to create a mechanic similar to that game’s perpetually-expanding black hole, which…
Games from Nothing: Post-Mortem — Eclipse
In the end I kind of ran with my “moar colors, moar circles” idea. I even added the abilities for the roamer to become bigger based on timing and for the player to become one of the older circles when he/she…
Games from Nothing: Post-Mortem — Particle Synth
Unfortunately I have been unable to get my project to work outside of Java; however, I did manage to create a synthesizer that I am actually happy with and think could be used to improvise or compose some electronic music….
Games from Nothing: Post-Mortem — A Cup of Rain
In the making of “A Cup of Rain,” I have run into several technical challenges. The first was creating the collision effect among raindrops. Since these rain drops are called from an ArrayList, I did not know their specific coordinates to…
Games from Nothing: Conference Post #2 — A Cup of Rain
My inspiration for the game “A Cup of Rain” comes from my window in a rainy day: small rain drops were sliding slowly, and when they ran into other drops, they would form a flow . Besides seeing this beautiful process…
Games from Nothing: Conference Post #1 — A Cup of Rain
For my conference project, I designed a game called “A Cup of Rain.” On the screen, there is a “measuring cup” on the bottom, collecting the falling “rain drops.” The rain drops are generated with different sizes and moving speeds,…
Games from Nothing: Conference Project Post #1 — Standoff
When we were on “Race to the End” earlier this semester, I’ve made a game called standoff. It was a pretty good game overall (I think it was the best thing I’ve accomplished so far) but I thought I could…
Games from Nothing: Conference Project Post #2 — Particle Synth
I decided to look into Beads for audio generation within Processing. From the early stages of prototyping my seeking particle system (shown below), I found that I craved some sort of sound-representation of the particle motion onscreen; rather than designing…
Games from Nothing: Post-Mortem — Attendance
During our playtest we found that our game was for the most part a success. We had one downfall from the playtest and that was to some the game felt a bit stupid a novelty. Isaac and I got together…
Games from Nothing: Conference Project Post #2 — Attendance
After some hard programming we finally have a functioning game that we will go to playtest in the class. So we have that interface I posted in my last post, but now we have an official lose state and win…
Games from Nothing: Conference Project Post #1 — Attendance
Isaac and I are working on a conference game together. The entire semester we have been working on an idea called BridgeBuilder. I’ve mentioned it various times in earlier posts. However, we have finally decided to not do BridgeBuilder we…
Games from Nothing: Conference Project Post #2 — Bug Spotter Progress Report
Bug Spotter has been going fairly well since I laid out the initial concept. I will likely have to simplify further as I get deeper into coding, but I have been focusing primarily on getting the visuals right (as that…
Games from Nothing: Conference Project Post #1 — Bug Spotter Initial Idea
While sketching in my book, I stumbled upon an idea for a conference project that I immediately fell in love with: I would make a game about a lady bug that gets its spots. Aside from that, I had absolutely…
Remix the City: Conference Project Post #2 — Audio Intervention Update
So I’ve been working on my audio intervention project by pursuing a couple different parallel threads – – The Physical aspect -My project will need speakers to work, small, portable speakers that can be placed underneath tables and on walls…
Remix the City: Conference Project Post #1 — Metro-North Ad Adjustments
I have always had a strong fascination with advertisements, and the power dynamics the symbolize. To give context briefly, some of my first small acts of unsanctioned public art was in high school, when I was tired of looking at…