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Tag: conference project
Mapping the Invisible: Conference Project Draft # 1 — Mapping Freelance Media Production
I started working in film when I was sixteen, and became really obsessed with keeping track of my ‘network,’ aka the contacts I’ve acquired through my working in freelance. I’ve done this in order to jump on it if these contacts…
Mapping the Invisible: Conference Project Draft #1 — Mapping Morbidity and Bodily Alteration
Mathilde and Simon, for their conference project, have created a set of uniforms to use as wearable maps. The uniforms are a short and T-shirt set in all black. The shirt have a grid of holes. The mapping project, will…
Mapping the Invisible: Conference Project Draft #1 — A Narrative Map of the Imaginary
My project is a hybrid narrative- choose your own adventure- scavenger hunt. Participants will read the story in pieces and make decisions about how to navigate the landscape. They will be given a map which will help them to determine…
Mapping the Invisible: Conference Project Draft #1 — Mapping Light
My map defines the invisible process of the way in which natural light adds to the beauty and theatricality of specific buildings in New York City. I feel as though sunlight that streams in through the windows of these architectural…
Mapping the Invisible: Conference Project Draft #1 — Fear
For my final project, I will be creating another 40×40 map exploring fear. The map will be divided into four different layers, with the center most point being the a depiction of ‘the self’. Each ring on the map represents a…
Mapping the Invisible: Conference Project Draft #1 — Campus Graffiti
Here’s a very early outline of what I have planned for my conference work. I have noticed that many people use public wall space as a canvas for expressing themselves around campus. People are compelled to speak their mind, and as a result there…
Mapping the Invisible: Conference Project Draft #1 — Lost Countries
(This is a close up, the full image does not adequately convey what I have done so far) I was inspired for my conference project by a plot element from G. Willow Wilson’s comic Air. The country of her story never…
Mapping the Invisible: Conference Project Draft #1 — Map of Ordinary Affects
I began thinking about my conference project inspired by a couple of different psychogeographic and map inspired projects. I found the idea of ‘mental travel’ that Merlin Coverley wrote about in Psychogeography incredibly compelling, and I identified it with a…
Conference Project: Cardboard Chair
When I was asked what I wished to do differently in Heimbold, my answer was “sit.” This made sense at the time because Heimbold is special to me, but, as we’ve mentioned in class a million times, Heimbold is…
Games from Nothing: Post-Mortem — Euclid’s Dream
Postmortem. Overall I was very happy with how the game turned out. I was pretty lacking in ideas initially but rethinking the design elements was very helpful in conceptualizing the game. By having a clear idea I was then…
Games from Nothing: Post-Mortem — Come and Play
After working out the various bugs of my previous version of Come and Play, I have the final version of Come and Play. The title screen: The Monster got a bit of a redesign: (the central eye worked better with…
Games from Nothing: Conference Project Post #2 — Come and Play
So after coming up with the initial idea of “Come and Play,” I sketched a few more ideas in my sketchbook: I decided to make my monster, an arc instead of a circle, and to use the draggable item/particle system…
Games from Nothing: Conference Project Post #2 — Euclid’s Dream
As I continued with development I started thinking more and more about a name for the game. Eventually I chose Euclid’s Dream, drawing the connection between the shapes and his role as the ‘father of geometry’. This made it…
Games from Nothing: Conference Project Post #1 — Come and Play
For my conference project, I decided to keep working on the game I’d started working on for the Black & White Exercise #2 assignment. I wanted to expand on the game and make it more interactive and playable. I want this…
Games from Nothing: Post-Mortem — Bug Spotter
The process of coding Bug Spotter was both substantially easier and substantially more difficult than I had originally envisioned. After a laborious design process, I was easily able to code the proper behaviors for the spot-hungry lady bug, the bee…
Games from Nothing: Conference Project Post #1 — Euclid’s Dream
For this game I was using the code base of the race to the finish group game I completed with Giles. As such I already had much of the game mechanics fleshed out. This meant that when I went to complete…
Games from Nothing: Post-Mortem — Neon Rush
Despite the fact this class doesn’t use the traditional conference formula Neon Rush has been closer to the regular conference projects. Going all the way back to the beginning of the semester is when the design process started from chameleon….
Games from Nothing: Post-Mortem — Standoff
The game is done. This is the newest edition of Standoff. It’s a pretty easy game to play that involves basic mechanics. The player is the cop aka triangle at the bottom of the screen, there is the vigilante aka…
Games from Nothing: Conference Project Post #2 — Attendance
So once I added an extra obstacle to the game I had successfully finished the “build it” phase of my game cycle. I like to condense a game making cycle into three main phases; build it, break it and fix…
Games from Nothing: Conference Project Post #2 — Standoff
After a while I worked with the code, I made the necessary changes for standoff to be a better game. At first I changed the color. The background is a dark grey bluish color and the cop(player/triangle) is black while…