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Drawing Machines: Found Machine
For this assignment, my machine of choice was a handheld mixer. There was nothing too fancy about my mixer, other than the fact that is plugs into an outlet and has different sets of whisks that you can attach to…
Drawing Machines: Progress of a Wild Cycloid Machine
In the beginning I stuck to the example of Joe Freedman’s designs of a cycloid machine. My method was a sort of replication; I liked the structure, the satisfying and crisp results of the movement of the arms and the…
Drawing Machines: the ether
My conference project began with wanting to make a piece of art that was meant to be experienced with your eyes closed. I wanted to send light through patterned cut outs that would make shadows on people eye lids. I…
Drawing Machines: ‘I Am Here’
As a scenic designer and student of architecture, I work with many art forms that concern themselves with accurate and realistic depictions of space, but I did not think that the word “cartographer” could apply to me until I discovered…
Drawing Machines: Found Machines
by Sonia Simon My found machine is the motor of a clock. I’m not sure where the clock went but the motor has lived in my basement for over a decade. On of those items that you’re always afraid to…
Drawing Machines: Found Machine
The machine I chose for this project was a miniature, corded fan. In initially examining my object, I could see that harnessing the energy of its centrifugal motion could make for a very powerful artistic tool. “Accessing the main points…
Drawing Machines: Found Machine
“You begin with the possibilities of the material.” –Robert Rauschenberg Growing up, special occasions were always met with balloons. My grade school birthdays were always some wild combination of colored balloons bouncing around and streamers tearing away from their taped…
Drawing Machines: Found Machine
My found machine was a coffee urn. I began the process by taking the machine apart. Initial ideas about about what property I wanted to use in the machine was heat, and steam, from the coils that are layered between…
Level Design: Xing-Over
Idea/Design For this LVL design project, I wanted to create an interesting universe inspired by multiple interpretations of the afterlife and the transient state in between. I also happen to be a huge fan of ghosts and the intrigue surrounding…
Drawing Machines: Text Rain and go_crazy
My project was inspired by Camille Utterback’s Text Rain. Utterback works primarily in digital and digital interactive art. Her work ranges from being projected onto building to complex forms of painting using the body. Since Text Rain, Utterback has worked…
Drawing Machines: Early Experiments
Glitch art was perhaps one of my favorite assignments that we had to take on during this course. This is because it wasn’t something that I was quite expecting to like. I have a fair bit of background in photography,…
Drawing Machines: Scanner Camera
It was immediately clear to me the day I got my hands on an entry level Epson flatbed scanner that it was going to present a sort of new working method in which I was very interested. You immediately understood…
Drawing Machines: Early Experiments
To begin with, I agree that there is an “art of machines”. It is a really modern art type that cooperates with advanced technologies. There are different philosophies about machine art. There are two mainstream perspectives. On one hand, machine…
Radical Games: Let’s! Go! Shopping!
For this independent study project, I wanted to make a game that focused on the relationship between clothes and gender. I eventually landed on the basis of what the game now is — a part-shopping simulator part-dress up game called…
Level Design: The Ship of Theseus
Theseus was an Athenian legendary king. In his youth, he was very brave and slew the child-eating humanoid monster Minotaur, by taking a ship in disguise with children who were going to be eaten by the notorious Minotaur in the…
Drawing Machines: Early Experiments
The objects appeared stretched, flattened, and twisted. I primarily used a metal wallet chain, which appears to have a liquid quality as it stretches through space. The scanner can make materials appear as though they behaving in impossible ways.
Level Design: Carrot Escape!
My game, Carrot Escape is light-hearted, fun and designed to be a teaching tool for myself. I specifically picked different obstacles for the player to face that would help teach me how game design works. The basic idea of the…
Level Design: GOBLIN HEARTBREAK MASSACRE
Claire Bronchick The Idea I started out with the idea for this gross little goblin guy. My first instinct to make him the villain, but then I realized (talking it out in class, thinking it over) it would be more…
Drawing Machines: Early Experiments
Creating my first art with machines, in my first studio art class, has been such an interesting journey. My first experience working with a machine was our glitch art project. While it was a fun process, it had quite a…
Drawing Machines: Early Experiments
Glitch art is the practice of using digital or analog errors for aesthetic purposes by either corrupting digital data. One of my very first experiments under drawing machines was with glitch art. At first, the small changes I made didn’t seem…