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Blackspace: lttl mtch grl
I re-performed my analog system from earlier in the semester, lttl mtch grl. The system had view to no revision with it. The only major change was adding matches to be lit in order to keep track of time. The…
Systems Aesthetics: A Later System Degrading Sound
For the System 3 assignment I attempted to make a system using Processing’s minim library. Getting up to speed with minim’s language was quite a task to begin with. In particular, I struggled with the complex manner in which classes…
Systems Aesthetics: Kinect + Processing
For my conference I always knew I wanted to do something interactive. Interactivity is probably the most fun I can have with programming, I love the gratification of being so involved in a system. I came into this class with…
Systems Aesthetics: A Later System: Varied Connections
My system 3 consists of various shapes created at random, with the center of each shape connected to one “main” shape via a line. As the shapes move around and collide with each other, they are then sent in other…
Systems Aesthetics: Text + Movement Revisited
For my conference project I attempted to develop a system out of my Blackspace project. Unfortunately, I don’t think I was successful. Beyond the lingering presence of what I felt was only a semi-system in the original, a system of…
Radical Games: Mila — Conflict vs Calculation
My focus throughout most if not all of my dev cycle has been on art, not code, and that definitely shows at the place that I’m in with my game right now. Most of my maps are on a second…
Conference Project: Olivetti Inspired
My slow-going conference project came together with a rather quick and late-arriving jolt of inspiration. While working on a separate project based on mid-20th Century Italian design, it occurred to me that the streamlined simplicity of a modern Italian aesthetic…
Systems Aesthetics: A Later System, princess_me.png
princess_me.png is my attempt to make an infinite glitch system with a picture of a princess. Infinite in this case meant that the system doesn’t end. When trying to program the system, i kept getting this screen. I realize after…
Conference Project Post-Mortem: Bueno, Claro Que Si
My conference project is a reflection on my heritage as a Cuban-American. Bueno and Claro Que Si are two phrases that come up quite often when in conversation with Cubans. The project is comprised of three separate videos. The first…
Radical Games: IV — Conflicts V. Calculations
Over the past few weeks my game has felt rather laborious. Having had my computer crash and delete the majority of my art assets, set up, and nearly every ounce of data on my computer I honestly felt scared and…
Conference Project Post-Mortem: Found Poetry
My conference project is titled ‘Found Poetry’. It is an exploration of words found in the real world that form unexpected poetry, or that can be rearranged to make poetry. The two videos that I made were a song mashup…
Systems Aesthetics: A Later System Video Glitch
My system glitches live stream video from the computer’s web cam. The project was a direct response to a glitch code developed in class that altered pixels of a given image. Since then I was determined to create a similar…
Conference Project Post Mortem: Interference
“Chromointerference”, as artist Carlos Cruz-Diez dubs it, is when colors are side by side and their unique wavelengths obstruct one another and produce a new color, a color that isn’t actually there but is only a perception of the eye due…
Radical Games: Borrowing Post-Mortem
“Borrowing” is a top-down pixel art game that involves stealing from your neighbor’s house. The more you steal the more you learn about your character, but the more strangeness occurs in both your neighbor’s home and your own. As of now,…
Urban Installation: Mark Reed and The Illuminator
Mark Reed is an artist, educator and activist based in Brooklyn, New York. His creative practice is centered around collaborative processes, interventionist strategies, and public engagement. He has worked with numerous artists and art collectives, and in March 2012 he…
Urban Instillation: Blast Theory
Led by Matt Adams, Ju Row Farr and Nick Tandavanitj, the artist group Blast Theory is renowned internationally to incorporate interactive media in their extremely adventurous and groundbreaking pieces. They have worked since the early 1990s to create new forms…
Conference Project Post-Mortem: The GIFer at the Gates of Dawn
My conference project, The GIFer at the Gates of Dawn, started out as an assignment to make six gifs with at least fifteen frames each and take inspiration from psychedelic and counterculture art from the 1960s. When the project was…
Radical Games: Borrowing — Consequence vs. Calculation
As of the second State of the Game session, “Borrowing” is behind where I want it to be but still acceptable for what can be done in a single semester. There were no major advances or setbacks, but managing other…
Systems Aesthetics: Blackspace Post-Mortem
For blackspace I decided to play around with our polygon sketch from class. In class we had worked on adding more rules to the sketch as well as making the sketch self-evolving. In the beginning, I had no plan to…
Systems Aesthetics: System 3
Name these 3 paintings. Watch my system. Now name them again. For system 3, I decided to glitch three famous artworks. These artworks can be recognised worldwide and by all no matter ones prior art history knowledge. Whether one knows…