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Art from Code: Self-Portrait
When I began this project I was unclear about how I wanted to represent myself. As I started the coding I realized I wanted to use unrealistic colors rather than conventional skin tones. Initially the hair was a basic arc…
Art from Code: Self-Portrait
Does my self-portrait capture me? Who knows. I feel like a portrait drawn by another person and a self-portrait are entirely different things. While a portrait by a third party captures your physical appearance, it may not necessarily capture your…
Art from Code: Self-Portrait
I should start by saying when we were assigned this project I wanted to throw up a little bit. I was still trying to figure out how to open Atom correctly, and now I had to code a self portrait?…
Art from Code: Self-Portrait
For this project, I set out to make basically a face with a random assortment of facial features all around the screed (inside and outside the face). However I became a more interested in just using tons and tons of…
Art from Code: Self-Portrait
Before creating my self-portrait I never considered myself an artist in any dimension or medium. However, as the end of my first month in Art From Code quickly approaches, I’ve found a budding appreciation for abstract artists and art not…
Art from Code: Self-Portrait
When we first got this assignment, all I could think of is how difficult it is to sum up a person in one image. I knew that I wanted to go for both a literal and an…
Art from Code: Self Portrait
I came up with the idea for this piece based off the concept of being two things at once: blank and thinking a lot. But I also wanted it to capture the opposite: very expressive with a blank mind. This…
Art from Code: Self-Portrait
Before I put anything down on the page or in Atom, I knew that I wanted to have a basic face for my self portrait, and (since color is very intriguing and important to me) I wanted to have three…
Art from Code: Self Portrait
Gabriel Eng To generate an idea of how I wanted to approach this assignment, I first glanced through the examples posted on the shared google drive. At first, it was just to figure out a template for my code but…
Muralista!: Installation Complete
My timeline this semester was as follows: March 10 – Discovery meetings March 29 – I received final approval for installation from the Committee on Student Life April 12 – I picked up my paint from Mo Gallagher @ Facilities…
Systems Aesthetics: An Artist Is Not A Isolated System
For my conference project, I decided to do a sculpture based on the artist Hans Haacke and my understanding of systems. Hans Haake was the main inspiration for my conference project however I also took from the ideas of sculpture…
Radical Games: Her Eyes Post-Mortem
Her Eyes is a game that has been through so many iterations and pivot it’s goal is almost entirely alien from the original idea. That being said, the look of the game has remained very consistent from my end and…
Digital Tools for Artists: The Art of the GIF
When making my GIFs, I drew inspiration from the styles of Paula Scher, Daniel Buren, and Anni Albers. Paula Scher and Daniel Buren often evoke bright color schemes, which was something I wanted to experiment with this semester. Albers created…
Digital Tools for Artists: Conference Project Proposal — Swimming In The Void
A scene from “An Optical Poem” by Oskar Fischinger My conference project shall comprise of three animated kinetic text videos that would be approximately 3 to 4 minutes long. Each video would be featuring narratives by people who have been…
Digital Tools for Artists: Conference Project Post-Mortem — Swimming In the Void
For my conference project, I made three animated kinetic text videos which featured narratives from people who spoke about their emotional -experiences of dealing with their mental illnesses. Initially, I wanted to mimic Oskar Fischinger’s ( a German-American abstract animator)…
Radical Games: Conference Project Post-Mortem — MILA
Mila is a top-down 2D RPG about a young girl’s search for a connection with her estranged father, and her slow disillusionment with the world her father is a part of. I’ve struggled a lot through the development of this…
Radical Games: Conference Project Post-Mortem — IV
IV is a top down RPG that tries to model the American medical industry within a video game using mythic imagery. Currently I’m at a place in the dev cycle where most every art asset is in the game, however…
Conference Project Post-Mortem: ADHDRPG!
My game this semester is ADHDRPG!, a semi-autobiographical depiction of what it’s like to have undiagnosed ADHD in middle school. The game as I envision it depicts a week in the life of a girl (named Claire, after myself) as…
Conference Project & Post-Mortem: SONOSPECTRUM
Proposal: After hearing Steve Reich’s experiments in sound through 12 Instruments and reinterpretations by Philip Glass in the hours and O Superman by Laurre Anderson, I was fascinated by generative music, and looked towards the Beads library in processing. Intended…