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Drawing Machines: Conference Project
The initial goal of my conference project was to apply Hans Haacke’s methodology to a drawing machine. His institutional critique and social critique seemed rather far removed from the relatively simple drawing machines that we had been creating thus far….
Drawing Machines: Spinning Wheel
For my conference project I will be making a spinning wheel. I was attracted to this idea after doing a bit of research and coming upon this machine that someone created, which then prompted me to want to recreate it….
Systems Aesthetics: An Early System Color Slit Scan
My system that I have created is a slit scan that takes in a video from the computer web camera and moves the position of the video as it goes along and has a delay input so that the video…
Systems Aesthetics: An Early System – Circuit Soleil
For this Studio prompt I was most inspired by Wolfram variation of a system: the cellular automata. The aspect I was most interested by or that I focused on in this studio prompt is the usage of finite states (on…
Systems Aesthetics: An Early System – Crazy Lines
For my system, I wanted to play around with some of the codes I have learned by reading de Byl chapters as well as some of the artists we have read about in class. My initial inspiration for this system…
Systems Aesthetics: An Early System – Egocentric Egg
This artificial system attempts to depict the ego-centric nature of intelligent life forms. It is worth pointing out that screenshots are fairly limited in capturing the patterns of motion that the individual objects take on, which make up the essence…
Systems Aesthetics: An Early System – Magic Star Path Tracker
For my system I wanted to challenge myself and use both code and studio to achieve this prompt. Initially I wanted to focus on origami that had multiple states or forms of being, movable flexible origami. In the Edo period…
Drawing Machines: Strandbeest
The Strandbeest was created by Theo Jansen to be an evolutionary creation of humans. These self sufficient simple machines are able to go on their own theoretically forever provided the right conditions. The way the machine is reliant on the…
Drawing Machine: Scratch
My conference work for this semester is a coded drawing machine. The mouse works as an eraser, which makes the black cover transparent and expose the colorful bottom plate. The uncovered parts is what viewers draw. The bottom plate is…
Drawing Machines: Nest
I am going to construct a hanging, nest-like installation made of found branches, sticks, ivy, and dried flowers. I will hang vine charcoal from the branches, using a pendulum-like motion to create a drawing on a piece of newsprint that…
Systems Aesthetics: An Early System – Ellipses and You
Since the beginning of this semester, we have studied several artists’ different approaches to creating systems. Ron Resch points out that a system is about a process. He creates a system by choosing a material, observing it, imposing rules on…
Level Design: Undertale 2
Undertale 2 doesn’t have a very specific world metaphor, but being 14 was the basis for a lot of the aesthetics of the game. The player controls a cross with an eye on it that is defending a large red…
Level Design: Gard3n
Gard3n is a pseudo-platforming game focused on simultaneous control of multiple player characters across multiple boards while avoiding enemies and collecting tokens. The game takes inspiration from time travel movies and movies that show alternate timelines. I think of each…
Level Design: Willow Run v2 Conference Mod
This is my conference expansion of our first collection tutorial mod. While in my last post I concluded that I was going to be done with this game, I had put in too much work already to be satisfied with…
Level Design: MONSTERGAME//Cassady’s Monster Adventure
This is my shooter mod. It retains most of the original features of the original space tutorial, including a scrolling background and two types of enemy AI. The basic world metaphor is that of a monster-infested bedroom, and the protagonist/player…
Art From Code: Lightning
My conference project started off as a suggestion by Angela to incorporate a random walker into my work. At the time, I had no idea what a random walker was or how to build a body of work around one…
Art From Code: A Response To Vera Molnár
Vera Molnar was a pioneer in computer artwork. Molnar was born in Hungary in 1924. She studied, and eventually received a diploma in art history and aesthetics at Budapest College of Fine Arts. Although trained as a traditional artist, and…
Art from Code: Alone in the Dark
Vera Molnar used precise controls and exact measurements to create a sequence of images each with a single changing element. Georg Nees used stochastic procedures and generative functions to create unique shapes which could easily be altered, changed, and or…
Level Design: In Loving Memory
In this shooter modification game, my goal was to make things as abstract as possible, since the game before this was so literal (the Reagan game). The basic world metaphor of my game is the same as the one as…
Level Design: In Loving Memory
(content warning: grief) The game I built for my conference work is a little bit different from the other games I’ve built in the past year. The basic world metaphor for my game comes from my experience with grief within…