Art From Code: A Response to Vera Molnár

When exploring Vera Molnár’s work and reading about her process, what struck me most about her art was the way she was able to make works manufactured by coding software look handmade and organic. This effect can be most often…

Level Design: Seagull’s Snack

My game is Seagull’s Snack, a collection game in which a seagull moves along the beach eating food. As this was the first game I had ever built, I chose to stick with a simple theme as not to overcomplicate…

Level Design: Bladeblossom

When we, the Level Design class of fall 2019, were told to build a collection game, I initially struggled with ideas. Looking back on it, having struggled with ideas feels almost silly now; “collection game” is a wonderfully broad category…

Cultural HiJack: The Menstrustation

Almost every time I enter a grocery store, or a building with bathrooms, I am reminded of the persistence of the gender binary. There’s something dangerous about evidence of this kind——when it appears so inconspicuous, so innocuous, so “normal.” [photos…

Cultural HiJack HiJack: This Ad is ‘Gender Neutral’

For my cultural hijack, I did a google search using the term ‘gender fluid ads’. What appeared was not surprising, but still disappointing. I mostly saw mostly tall waif models in loose-fitting clothes who only vaguely resembled the wide array…

Cultural Hijack: Trump and Putin Kissing

The image I chose to hijack is the mural of Trump and Putin kissing, installed in Lithuania by artist Mindaugas Bonanu in 2016. It is intended to be a commentary on the two leaders egos and their willingness to work…

Cultural HiJack: Nike profits from your identity

The inspiration for this hijack came from seeing the use of LGBTQ+ specific advertising during Pride month for companies to attract a market of individuals who have been marginalized because of their gender and sexuality. Nike in particular, who has…

Cultural HiJack: Campus Dealer

For this assignment, I set out to find images I found oppressive. Spending the summer at home in Los Angeles, I saw a lot of billboards and advertising for various weed companies. This particular ad irked me: It bothered me…

Cultural HiJack: Body Positivity

For this assignment, I started by identifying two images that I felt were oppressive. The first one was a Gillette ad with the slogan “My Skin, My Way”. The second was a Dove body wash ad with a lineup of…

Cultural Hijack: JUMP THE TURNSTILE! :D

by: Isiah Powell Taylor When concerning stickers, I was unsure at first of the way stickers function within space. Artists such as Banksy are able to easily commandeer public space and instantly pull attention from the everyday cultural landscape. I…

Game Studio: Nonlinear Narratives: Nonliner Narratives, Noninear Narrateves, Nonlinear Narrative, Nonlnear

So, what the game is conceptually and what the game is actually are pretty divergent. More divergent than I would have liked anyways. Ideally, the game is about compulsions and how a person can pick up different sorts of compulsions…

Systems Aesthetics: A Later System – Noise Pools

My inspiration for this system came from what we’ve explored in class with noise. I enjoy the random, unexpected effects and interactions that can occur with with noise. I wanted to modify my code to emphasize the movement and changes…

Drawing Machines: Vision Machine

For my Vision Machine project I chose to create a stereographic viewer, that when used can simulate a three dimensional image in two dimensions.  I chose this, because I felt that given the materials that I could chose from it…

Drawing Machines: Vision Machine

For my vision machine, I made a very basic zoetrope. With the long paper strip that has cut slits to provide the interrupted images to created the illusion of seamless motion. The strip is about 30 frames long, each about…

Systems Aesthetics: A Later System: Paper Unbound

The idea of repetition as a stylistic technique has been popular throughout art history in order to convey things with a unified focus in multiple ways. Repetition as a concept is abstract and applicable to a plethora of artistic styles….

Game Studio: Nonlinear Narratives: Hiding in Plain Sight

Over the course of this semester, as I came to terms with my own social anxiety, I decided to center my game around my new understandings of anxious feelings in social spaces. I wanted to convey these through some simple…

Game Studio: Nonlinear Narratives: A Short History of Goblins

Elliot Nye May 15th, 2019 A Short History of Everything that is Goblins is a non-linear adventure game I made about goblins. It is a pretty silly game, based on lore I invented about a nation of goblins cursed by…

Systems Aesthetics: A Final System: Filters

My final conference project is called Filters. This was a long and hard journey to get here but I am very happy with the end result. I first found interest with the camera function and using the camera library to…

Systems Aesthetics: A Final System: Collision Game

For the first check-in of our systems class, I made a simple video game that goal was to get to a checkpoint while avoiding collisions with different obstacles, in the background, I put the png of a cyber- city sky….

Systems Aesthetics: A Final System: Glitch It

For this final system conference project, I was inspired by the check-in assignment we did for the pixel sorting, the research we did on Rosa Menkman in class, and the reading we did on Found Systems As Glitch Culture by…